Kildare Requiem Survey

hey everyone

I’ve put together a short survey for people to take to get their thoughts on the Kildare requiem venue and help me put together a final VSS. everybody is welcome to take the survey even if you don’t have a character in the venue. Actually it’s just as important that people who don’t have a character take the survey as it will give me an indication of what i need to do to increase player numbers. Anyway please find the link to the survey below and if you will lend me a couple of minutes of your time to take it, It will be much appreciated.

https://docs.google.com/spreadsheet/viewform?formkey=dElIRkowamEtVTRCZmNQbmJZaVhNeHc6MQ

vss:

https://docs.google.com/a/camarilla.ie/document/d/1PRZNkSYogmgFA83jtbyuMCq2FlfmM8D1g_xYBDY56ac/edit?hl=en_US

Upcoming Maynooth games

August 24th: Mage
September 7th: Werewolf
September 14th: Requiem
September 21th: Changeling
September 28th: Mage

All games run from 7pm to 10pm in the Student Union Meeting Rooms, NUI Maynooth North Campus.

August 2011 Dublin Games

So, here’s the August schedule for Dublin:

Tues. August 9th: Requiem, Dark Horse Inn , 7-10pm
Tues. August 16th: Masquerade, Dark Horse Inn , 7-10pm
Tues. August 23rd: Geist, Dark Horse Inn , 7-10pm
Tues. August 30th: Changeling, Dark Horse Inn , 7-10pm

Any questions, drop me a line at:
dcdublin(at)camarilla(dot)ie

National 2011 this weekend

So, just a quick heads up for people that this weekend (29th July to the 1st August) is our National games in Cork. It’s €15 for the weekend (that’s to cover our rental costs) and anyone who fancies coming along is more than welcome.

The full timetable can be found in the above link, but as a rough schedule:

Friday from 8pm: Social Beers in the Franciscan Well (even if you can’t make the games themselves, feel free to drop by this – the more the merrier)

Saturday 10.30AM – doors open at the Gresham Metropole (some side events might happen from this time)

Saturday 11.30AM – First game (Changeling: the lost) kicks off.

Saturday 5.30PM – Evening game (Vampire: the Requiem) kicks off

Sunday 11.30AM – First Sunday game (Werewolf: the Forsaken) kicks off

Sunday 5.30PM – Evening Sunday game (Mage: the Awakening) kicks off

Quick rundown on the game premises:

Awakening

In accordance with the wishes of King Puck, Sean Draoí of the Ancient Tuath of Kerry and Magister of the Vox Draconis Hibernia, a Convovation of the Consilium of All Ireland is called for the weekend beginning Friday the 29th of July. The venue shall be the Parknasilla Resort and Hotel in Sneem, County Kerry. This gathering will follow, where possible, the statutes of the Secret Charter and will therefore be a formal event performed in the sight of the Oracles and in the name of the five Watchtowers. it is expected that all in attendance will conform with full ceremonial protocol in terms of conduct and presentation. Officers of the Convocation are to be announced closer to the date of commencement. Any delegates who wish to bring matters before the Convocation on the days of Swords, Scrolls, Sleep or Justice should contact the office of the Sean Draoí of the Ancient Tuath of Kerry with their submission. Any who wish to volunteer their services as an officer of the Convocation or to nominate another for such a responsibility should do likewise.

Yours in faith,

An Carthaigh

Herald of Puck

ST: Jack Murray – anstawakeningireland@gmail.com

OOC: As this is a formal event calling for ceremonial dress it’s a good opportunity to go a bit mad with costumes and props. Consult your order book and Tome of the Watchtowers for suggestions as to what that might look like depending on your path and order or alternatively, draw upon your legacy for inspiration. This is the only time you will see me encouraging you to dress like a goddam wizard for a Mage game.

Forsaken

Brothers and Sisters,

I am Soothsayer, Cahalith of the Bone Shadows. My deeds are the stuff of whispers more than song, so I won’t be offended if you’ve not heard of me. I am the beta of The Middlemen, our territory Athlone.

The Pure in the West have been on edge of late, and there have been many skirmishes since Spring. There are rumours from abroad that the People are soon return to greater conflict; a rekindled and spread Brethren War. Having spoken with the leader of their greatest Confederacy, I wish it to be known that there is a genuine desire to avoid such a conflict from arriving on these shores.

In order to honour and cement this desire for peace, my pack and our broader association will be hosting a gathering in Athlone at the end of this month. I would normally propose that it be held under the Half Moon, but what is auspicious for us might offend our other guests. Dependent upon progress in our negotiations, it is our intent to end the night with a pact of peace, sealed by ritual. Those who attend are under no obligation to take part in this pact, though I hope that they at least consider it.

I ask that those attending be discrete; notifying me of your approach by way of these books would be greatly preferable to howling.

- Soothsayer

ST: Michael Murray – anstforsakenireland@gmail.com

Lost

War is brewing in Fairy and the backlash is beginning to show. The Evil Eye awoke and ravaged part of the west. Bands of Loyalists attack each other in the streets of Dublin, briar wolf hunting parties compete to capture any and all prey and the Lady of Shadow has been seen walking the hedge. The Lady Jewel of Brightest Day has called for all around the country to come and attend a gala ball in the newly formed Freehold of Reflections in Galway both to discuss this war and to celebrate the founding of the new freehold.

ST: Simon Appleby – irishanstlost@gmail.com

Requiem

The Government of the Citizens Republic of Cork invite you to Cork on the night of Saturday 30th July to help us celebrate the integration of all beliefs into a single cohesive and stable domain for all kindred who wish to live in harmony within a socially productive society.

The night will include remarks from state officials who want your participation in discussion on the legislative process as well as interludes for entertainment, games and competition of all varieties.

This event is brought to you by The Joint Committee on Tourism, The Joint Committee on Foreign Affairs, The Executive Office of Housing, The Ministry of Arts, The Select Committee on Emerging Technologies and the State Legislator on behalf of First Citizen Clara O’Brien.

Those wishing to attend who are not currently Citizens of the Republic of Cork may find Visa forms on the website of the Ministry of Peace*. These should be submitted prior to a week before the event. Applications filed later than this may not be processed in time for the event.

Posted on Behalf of the Citizens Republic of Cork

  • OOC: The Visa can be found at Cork_Ministry_of_Peace – This of course does not have to be filled in as I am sure it is unlikely the government officals in Cork will be checking everyone for their correct paper work.

ST: Fiki Kelly – nstireland@gmail.com

July Game Schedule for Dublin

So, here’s the July schedule for Dublin

Tues. July 5th: Changeling, Dark Horse Inn , 7-10pm
Tues. July 12th: Requiem, Dark Horse Inn , 7-10pm
Tues. July 19th: Masquerade, Dark Horse Inn , 7-10pm
Tues. July 26th: Geist, Dark Horse Inn , 7-10pm

It’s also worth noting that the weekend of the 30th-1st is our annual National games in Cork this year. You should come along.

Any questions, drop me a line at:
dccamarilladublin(at)gmail(dot)com

June Game Schedule for Dublin

So, a member suggested this to help visitors and new players. It seems like a solid plan so from now on, I’ll be posting these here monthly (as soon as they’re confirmed by the STs) instead of on the forum alone.

Tues. June 7th: Changeling, Dark Horse Inn , 7-10pm
Tues. June 14th: Requiem, Dark Horse Inn , 7-10pm
Sat. June 18th: Old Cam Reunion Doyle’s on College Green.
Tues. June 21st: Masquerade, Dark Horse Inn , 7-10pm
Sat. June 25th: Masquerade Weekend game,Dark Horse Inn , 12pm-4pm
Sun. June 26th: Werewolf O’Reilly’s Bar under Tara Street, 5-8pm
Tues. June 28th: Geist, Dark Horse Inn , 7-10pm

Any questions, drop me a line at:
dccamarilladublin(at)gmail(dot)com

Dublin Masquerade: Themes and Mood

Disclaimer: The following is a description of the setting for a game. Players should remember that while their character might be a monster, they are expected to abide by the Code of Conduct.

Theme
The core themes of Masquerade are those of politics and monstrosity.  Masquerade is all about monsters playing at maintaining a polite civilized society. Unfortunately, by their very nature, they lie, cheat, manipulate and scheme against each other in an attempt to rise to the top.

They play a game of petty politics among themselves believing it is important to maintain their society and keep humanity from noticing their existence when the reality of the matter is that these convoluted political games were created by the Elders to keep kindred society in line and prevent younger Kindred rising up against them again.

Mood
The moods of masquerade are one of conspiracy, selfishness and backstabbing

The conspiracy come from the manipulations of the Elders, each one has an agenda and maintains multiple avenues in which to pursue their plans. Usually these involve manipulation and counter manipulation of situations, mortal companies and even the younger of their kind.

Selfishness, by their nature, Vampires are inherently selfish creatures. It is difficult for one to be content – they always want what others have and they have no problem destroying what is in their way, unless of course what is in their way is something they desire in itself. To echo Gordon Gecko, ‘Greed is right, greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit’.

Back-stabbing, this naturally ties into the inherent selfishness among kindred. It is inevitable then that as a result,any ally is eventually going to have something  you want and as such turning on him/her will be an option in order to obtain it. For this reason, Kindred accrue enemies over their existence and mighty few alliances survive long term.
Setting
Masquerade Dublin is a city whose Camarilla is still in recovery from vicious , fast and ruthless attacks by their competitors the Sabbat. With the previous court of 50 years revealed to have been presided over by a Sabbat elder and in the wake of Global attacks upon the lairs of Elders, suspicion and paranoia is at an all time high and even Kindred fear walking down dark alleys.

Hope springs anew however, the court has quickly re-established itself under new leadership and delivered heavy and deceive blows to the Sabbat. Relative peace and stability are not distant and unachievable…or so it seems.

In terms of the Global scale Dublin is a Camarilla back water with little to no modern reason to have an influential powerbase there. However, even considering that, Dublin is a city steeped in history and myth, Kindred are slow to change and those who have lived long enough ignore Dublin at their peril.

Rate each of these categories, using the scale below:
Rating – Description
· 1 – Low; present (predominantly player introduced) at a game once every four quarters.
· 2 – Moderate; present at a game once every three quarters.
· 3 – Average; often present at each game.
· 4 – Influencing; consistently present at each game.
· 5 – Constant; always present at each game.

Style of Play – Description – Rating
· Action – Combat and challenges – 2
· Character Development – Personal dilemmas and choices – 3
· Darkness – PC Death or Corruption – 3
· Drama – Ceremony and Grand Story – 3
· Intrigue – Politics and Negotiation – 5
· Manners – Etiquette and Peer Pressure – 4
· Mystery – Enigmas and Investigation – 4

Dublin Requiem: Themes and Mood

Disclaimer: The following is a description of the setting for a game. Players should remember that while their character might be a monster, they are expected to abide by the Code of Conduct.

Theme

Dublin vampire is about Ambition and shedding the mortal you once were, or better yet losing yourself to the vice of your mortal self. With an eternity on their hands and a beast in their heart vampires can sink to depths humans can only have nightmares about. Ultimately the game is about the vampire clinging to humanity but always losing ground to the beast, trapped in a cycle where they must prey on humans and endure the company of horrific monsters that try to pretend they are humans. Sooner or later their humanity will fall. Vampire should see players scheming with people one game and against them the next or laying plans within plans.

Mood
Vampire is a game of deceit, intrigue and mystery, when you go into a roomful of vampires you are taking your un-life in your hands. Those you scheme with one week will scheme against you the next, paranoia rules because revenge can come years later, even centuries can pass before retribution is seized. There is no trust outside of the blood and even that is risky, your child is as close to an ally as you can get – and even then they are your property not a loved one. There is nothing truly redeeming or reliable in the venue and so the mistrust and darkness permeates every facet of the lifestyle making fear and paranoia a core attribute alongside the innate masquerade of the vampires not only toward humans but also to themselves where they perform the act of humanity though their society parties and leadership structures when at their core they hate each other and that which they pretend to be.

Setting

Dublin is a capital city and as such it has both the glamorous metropolitan appeal that is formed to fit in with this European ideal of appearance.  There are high society parties, political machinations and glamorous aesthetics in equal proportion to the despair of the recession in a financial centre, the criminal underbelly in multiple forms and the social divide that can be so useful for vampire games.  It grants the vampires opportunity for any ambition and amazing openings to the exploitation of the ages, in addition it’s a city with history that the vampires can ingrain themselves into and affect both directly and indirectly.

The Brood War shook the original order of things and destroyed many power bases, cutting through numerous vampires and leaderships structures, after the war the vampires were forced to rebuild during the tyrannical reign of the brutal Marhew in the rest of Ireland. They retained a vague semblance of order under Mulcahy only to once more be placed in an unstable and precarious position by a mixed covenant Triumvirate which has begun to fall apart again. The city remains in need of a leader and so any covenant can seize power feeding the idea of ambition and greed that is within the gluttonous nature of both Man and Beast.

Rating – Description
· 1 – Low; present (predominantly player introduced) at a game once every four quarters.
· 2 – Moderate; present at a game once every three quarters.
· 3 – Average; often present at each game.
· 4 – Influencing; consistently present at each game.
· 5 – Constant; always present at each game.

Style of Play – Description – Rating
· Action – Combat and challenges – 3
· Character Development – Personal dilemmas and choices – 4
· Darkness – PC Death or Corruption – 4
· Drama – Ceremony and Grand Story – 3
· Intrigue – Politics and Negotiation – 4
· Manners – Etiquette and Peer Pressure – 4
· Mystery – Enigmas and Investigation – 5

A darkness in the Hedge

For some time a shadow has been spreading throughout the hedge in Maynooth, seemingly originating at a Blood Tree in Manor Mills. But it has expanded over the last while, coming to cover much of what the Maynooth Changelings call home. Thankfully it has avoided the Hedge Hospital but it is growing ever closer to the area around the Oath and Shields house. With one of the resident Changelings in Hospital for an unknown reason there is a lot to think about and talk about for the next meeting.

treachery that blackened the moon

The second Impossible deed done in the name of the thing that must not be, Its name roared with silence with no voice stopping the heavens still; the moon was devoured in darkness within the month, this act betrayed the Elvin king and he felt his heart stop and slowly beat again. In the halls of Pucks castle the elves gathered beneath their lord “ the traitors must die” and with that war was declared.

 The green eyed army set forth spears in hand no more shall he done in that name; no more. The world may be ending but that name must not be spoken.

~Dublin Forsaken Game 3rd week of January 2011 more details as soon as confirmed. New and old always welcome.

Older posts «